Retropsychokinesis: can the human mind "select" or "influence" the past?
Teresa L. Frisch, RN, Reiki Master / Teacher 2.6.09
Retropsychokinesis: can the human mind “select” or “influence” the past?
In my attempt to research information regarding quantum physics and the non local mind, I have discovered that, across scientific disciplines, an amazing amount of time and energy is actually being spent studying it. In and of itself, conducting any research is a time-consuming effort with intrinsic hurdles such as personal calendars, time, application, funding and finally, waiting for publication. My search for peer-reviewed research led to the discovery of an additional problem. I am finding information regarding investigation of intuition, mind-body medicine, and non locality across the realm of scientific disciplines, making it extremely difficult to learn anything at all.
Psychology, parapsychology, theology, philosophy, biology, physics, bioelectromagnetics, neurocardiology..., and I have probably left out a few. Are any of these scientific disciplines aware of each others’ efforts? How I wish these scientists, with their wide range of expertise, would form an interdisciplinary research team!
In Essential Readings in Holistic Nursing, I found Cathie Guzetta, RN, PhD, FAAN, collecting and publishing insights, perspectives, speculations, and ideas from several authors.
One of the articles in Essential Readings was “Modern Physics, Synchronicity, and Intuition.” Victoria Slater, RN, MSN, tackles the complex paradigm shift of human observation and intuition from Jung’s initial presentation of synchronicities and intuition. From that perspective, she gently moves us into and through an introduction to quantum physics, and Dossey, Bohm and Pibram’s views about the holographic universe and the holographic mind.
Another article was “Synchronous Connections: Nursing’s Little Secret.” Janet Wessel Krejci, MS, PhD, RN, brings an active discussion and demonstration of the value expert nurses as human observers. These nurses have the ability to provide accurate observations of human synchronicities, but the frustrating lack of a measurable model or language prohibits their contributions from being documented or statistically recorded.
At the Fourmilab website I found John Walker giving us many things, including the opportunity to participate in experiments designed to help establish a means of recording mind-matter events. Walker is providing a means of Retropsychokinesis (RPK) research. “Despite being extraordinarily counterintuitive, the results suggested strongly that unobserved random events which occurred in the past are subject to psychokinetic influence – in other words, the human mind can in some (limited) sense, 'influence' or at least 'select' the past" (Walker).
Hotbits generates random numbers through a process involving radioactive decay. For those mathematical or physics types reading this, enjoy. Personally, I will have to place my faith in John Walker’s genius and play the games, hoping that by participating, all our efforts might help someone, somewhere develop the next step in non local mind-body research.
There are three games and I have tried them all, with and without sound effects. My scores aren’t that great, and I admit to a fair amount of trying to figure the thing out and beat the system (what’s the point of playing a game if you don’t try to beat it?). I mostly wanted to see if emotion played any sort of key role in how well I did. Invariably, positive thoughts seemed to bring better outcomes, and sometimes it worked and sometimes it didn’t. I tried various “happy-memory” scenarios and when it did work... it was so cool!!... but I could not reproduce those results on a regular basis.
I found repeated efforts made me very tired. I tried doing sessions late at night, when the “white noise,” or electromagnetic activity of all our technology might be less, just to see if it made a difference. Most of my scores are average, but I may have inadvertently caused myself some issues when I played. Unaware that I shouldn’t, sometimes I left other programs running or played music to see if it helped or hurt my scores. I learned late that this could have affected JAVA and the applets. No matter, Fourmilab is in Switzerland and I am in Ohio, and it was fun to see if I could seem to affect a change when I played the games.
For awhile the Bell Curve had my attention. I test drove it in both directions and seemed to have better outcomes when I tried to move the pointer to the right. I only moved the pointer off the bell itself and far down the straightaway a couple of times, but talk about some great feedback! That was fun!
The Clock Face and I didn’t get along at all. I didn’t like it and couldn’t bond with the experience enough to put out the effort. I only tried it once, maybe twice.
That brings us to the Pendulum. For me, that is the mental equivalent of pod racing! I usually chose to have the sound effects, and chose the wide vs. narrow swings. Every now and then, I made that thing rock, and I did it when I was in positive emotional / mental mindset. There is nothing like the sound of that rhythmic “bonk” as I watched the pendulum ball swing wide and disappear off the sides of the applet. The longer I maintained it, the more ecstatic I became... this to me seemed to indicate there was a relationship between positive emotion and a good outcome. An unhappy, less-than-joy-filled experience always seemed to result in a low score. Again, that is just my observation of myself, for you it might be totally different.
I would like Aesthetic Impact to build a reference area and offer as many of these interactive, non local research games as possible. If you know of any other research-based games, please email them here through “contact us.” Meanwhile, I hope you will give the Fourmilab RPK experiment games a try. You could open one up, think “right” and watch the thing move off the scale… to the right. You might be someone who can affect randomness.
Revised: tlf 3.29.09